Saturday, January 30, 2010

Vanquish



A new IP from Sega/Platinum Games, creators of Bayonetta.

Still no game play footage yet.

Thursday, January 28, 2010

Apple iPad


Another big day for Apple with the announcement of iPad, a tablet computer. We say it's an iPhone with bigger screen...






Steve Jobs loves sushi :)



Nothing much stands out as most of the applications are already available on the iPhone. However, we still admire the way Apple market their product. As Steve Jobs always say: "Come experience yourself! "

You may ask yourself:

Why no flash?

If apple were to include flash, the Apple Store wouldn't have exist or survive until now. You can see Steve trying to skip the flash sites on the browser.

Why no camera?

For privacy purpose, I believe. Imagine having a meeting in the Military of Defense with your iPad camera directly facing the discussion... this is threatening...

Wednesday, January 27, 2010

Bejeweled Blitz facing some pain...

Fans who look forward to the upgraded Bejeweled Blitz today will be disappointed to see the following 'announcement'...


Not too bad actually... just have to wait. We had the chance to try out the new features early this morning before the server is down.

The upgraded version added monetary system where coins can be earned when you chain yellow coins with other yellow gems. The game will also reward you with coins in the end of each round depending on the multipliers you obtained.

The coins accumulated can then be used to purchase special items e.g. multiplier or power gems to your game advantage. We haven't got the chance to use the special items yet as every time we buy the items the game disconnect.

What we can do now is be patient :)

Monday, January 25, 2010

Astro Plan or China Plan?



This is what happen when you have Macross + Gundam made in China... no offense but this is just wrong! The mecha is almost identical to Macross VFs and the characters and settings are total clones from Gundam universe.

Characters:

The Original

VS

The Clone

Mecha:

The Original

VS

The Clone

Isn't that too obvious??? Oh wait... it's even being allowed to broadcast on national TV!

Lets make a Gundam Transformers then!

Sunday, January 24, 2010

100 Facebook fans today! Arigato!


100!


SushiGames' Facebook fan page hits 100 fans! Thank you for supporting SushiGames! We hope you enjoy the blog and we look forward to serve you better.

This is a special message from SushiGames - Where Game and Sushi matters!

Tuesday, January 19, 2010

Street Fighter - The Golden Age Part III

With all the editions, sequels and franchise, fans seem to have tired with the whole concept. There are too many fighting games to date, and none of the sequel is interesting anymore. Gamers had enough of fighting games.

With the release of Playstation and Dreamcast, Arcade games are easily ported to consoles with near perfection. Arcades has been the thing of the past (except in Japan).


Capcom finally counts to III, but in wrong timing. SFIII is a master piece, but it fails to deliver the hype SFII used to have.


SFIII discards all previous characters (except Ryu and Ken) and introduced 8 new characters to the roster. The fighting system is a follow up of Super Street Fighter II Turbo, with improved visuals and animation then Alpha. Players are able to choose 1 of 3 ‘Super Arts’ aka Super Combo to create different fighting style. Another new feature is the ‘Parry’ system. By timing opponent’s attack correctly, you can block their attacks without any loss on health bar (see the Beast Unleashed video below).


Impressive isn’t it?

SFIII still spawned 2 editions

1997 – Street Fighter III
1997 – Street Fighter III 2nd Impact Giant Attack
1999 – Street Fighter III 3rd Strike

Street Fighter finally retires itself and lives on to become one of the most memorable fighting games in history.

The End.

Iron Chef's legendary Chairman Kaga

Chairman Kaga is not Sushi Friendly...

'If memory serves me right...this is one of the funniest moment in Iron Chef series...'



We love Iron Chef because of Chairman Kaga!

Monday, January 18, 2010

CGI in Movies

Have to admit that although CGI in Hong Kong movies are getting better, the content is just shallow.

First we have Kung Fu Cyborg, a Transformers wannabe which they claimed to be better than Transformers (blueh!).



After that we have Storm Warriors which showcase how well CGI can be integrated within Wu Xia settings, but with poor dialogue, bad execution and too much attention on “coolness” (blueh blueh!).



Then we have this... Future X Cops starring Andy Lau and directed by Wong Jing... Just looking at the title already make us want to laugh our lungs out.



CGI is just a tool to enhance the movie experience. Movies are supposed to tell stories, not show off CGI technology... Will Hong Kong movies continue to follow such trend?

Please comment.

Friday, January 15, 2010

iPhone 3Gs Voice Recognition - Funny Video



TOOONNNYYYY!!! Haha, so hilarious!

Have a good weekend!

Thursday, January 14, 2010

Street Fighter - The Golden Age Part II

If Capcom was to continue the Street Fighter ‘II’ trend until today, we could end up something like Ultimate Ultra Super Street Fighter II Hyper Champion Dash XXX Edition blah blah blah... Thank God it didn’t happen.

Street Fighter Zero


In year 1995, Capcom followed up by releasing a prequel, Street Fighter Zero, or Alpha in US. The prequel is set between SFI and SFII. Its not called 1.5 for some unknow reason. Maybe their maths is really so bad that they thought the number between 1 and 2 is Zero?

Anyway, Zero distinguished itself from previous series by introducing 3 level Super Combo system. The upgraded visuals and stylish gameplay made the series more appealing to fans. Its interesting to know that, since Super Combo only exists beginning of SSFII Turbo, how was it possible that in Zero, young Ken, Ryu and Chun Li able to perform Super Combos? Are we saying that the normal Hadoken in SFII was actually a powerful version of Zero’s Super Hadoken?



Then, Capcom continued its trend by releasing 2 more sequels to Zero. So we have a prequel to SFII and then a sequel to SF Zero. That makes SF Zero 3 a prequel to a sequel to a sequel of SFII. Confused? Never mind, nobody cares about the chronology anyway.

1995 - Street Fighter Alpha
1996 – Street Fighter Alpha 2
1998 – Street Fighter Alpha 3

Street Fighter EX


With the introduction of 3D fighting games like Tekken and Virtual Fighter in the mid 90s, 2D fighting games had started to lose its ground. Capcom teamed up with Akira to develop a 3D Street Fighter game called Street Fighter EX. It features ‘Super Combo Cancel’ system where a Super Combo can be done right after a Regular, Special or Super combo to create a chain of attacks.



The series also spawned a few sequels...

1996 – Street Fighter EX
1997 – Street Fighter EX Plus
1997 – Street Fighter EX Plus Alpha
1998 – Street Fighter EX 2
1999 – Street Fighter EX 2 Plus
2000 – Street Fighter EX 3

To be continued in Part III where Capcom finally counts to III...

Final Fantasy XIII English Trailer



Never thought that Final Fantasy XIII will be that good in English. The lip sync is on the spot and the song by Leona Lewis really adds emotion to the whole trailer.

Transformers War for Cybertron



Awesome trailer for the upcoming Transformers game by Activision. Glad they brought back the G1 characters and voice. Hopefully the game will be good.

Wednesday, January 13, 2010

Street Fighter - The Golden Age Part I

Just when you think Street Fighter IV comes from 3 prequels...

Street Fighter I


First released for the arcade in 1987, though it did not achieve as much popularity as Street Fighter II, it helped establish the foundation of fighting games genre. You get to play as Ryu or Ken and compete against 10 CPU fighters. Special attacks like Hadoken, Shoryuken and Hurricane Kick are present.


For gamers, the special moves are VERY hard to execute. Landing a special move on your opponent however, is satisfying because it could drain quarter to a half of your opponents health bar. In other words, you can knock out your opponent in 3 shoryuken blows!

Street Fighter II


Street Fighter II helped create a golden era of fighting games. Every gamer knows Street Fighter! It was so hyped that kids and adults all over the world were talking about it. Hadokens and Shoryukens became commonly use in daily lives. Gamers flocked through arcades to drop their quarters in order to experience it. Hardcore gamers practiced their way to master every special moves and combos.


Then we have the crappy Street Fighter movie and the Hong Kong spoof comedy. It also helped popularize dozens of other fighting games like Fatal Fury, World Warriors, Art of Fighting, King of Fighters etc.


The special moves in Street Fighter II are simplified and easier to perform. The creator has reduced the damage of special moves in order to allow longer fights and depth to the game. With each character having their own unique moves and style, the game not only requires you to master the moves, but to strategies as well. With amazing visuals and sound effect back in the old days, Street Fighter II became a hit to the arcade and home consoles.

The popularity of Street Fighter II has spawn numerous ‘expansion’ and ‘add-ons’ to the franchise.

1991 – Street Fighter II : World Warrior
1992 – Street Fighter II : Champion Edition (Dash)
1992 – Street Fighter II : Hyper Fighting (Turbo)
1993 – Super Street Fighter II
1994 – Super Street Fighter II Turbo (X)


The expansions have greatly improved the game mechanics and system with added new elements to make Street Fighter more interesting and appealing to new and veteran gamers. The obvious improvements to the series are speed (Turbo) and super combo (Turbo X).

Interesting Facts

There is a bug which allows player to ‘cancel’ normal move animation straight to a special attack without delay. The creator has then implemented this bug as ‘combo’ attacks which are popular until now.

There are numerous mods and hacks to the arcade version since Champion Edition, allowing players to perform mid air special moves and hadokens for every fighters. You can even change fighters in the middle of the game.



The game is officially ported to consoles like SNES & Sega Genesis in 1992. Due to its popularity, a ‘pirated’ NES version of the game is also available for those who do not own a SNES or Genesis.



Just when fans taught Capcom is coming up with a sequel, they are wrong. There’s a prequel to a sequel and to a sequel again... before Street Fighter III.

Stay tune to the ‘sequel’ of this post...

Sunday, January 10, 2010

Super Street Fighter 4



Super Street Fighter 4 at its best!

- new costume
- new characters
- choose 1 of 2 ultra combos



Apart from Ryu's new ultra - Shin-shoryu-ken (it's back), other character's ultra looks so... ummm... weird...

Release date: March 2010

Saturday, January 9, 2010

Gundam 00 Movie - New Image and Character Design

Magazine scan from Newtype February issue

Shields probably loaded with 'Fangs' or 'Bits'

00Q on forehead. Exia head.


SWNCEH43D6N3

Thursday, January 7, 2010

3D TV




This technology may be 3 years old and still on development, but 3D TV will definitely be the future of home entertainment!

Say bye bye to HD TV then!

Tuesday, January 5, 2010

The Earnometer


Don't get caught while using it during meetings=)

EMG UI Muscle Controller



Another great technology for gaming in the future. Imagine playing first person shooter by triggering your fingers or playing a guitar as shown. Seems like Microsoft has already patent it and can potentially use it on Natal.

Unless they could implement a better 'controller', we don't see people buy the ideas of having wires connected to their hand. Maybe evolve into a wrist band or something?

Another Virtual Store - The Sims 3



With virtual items becoming so popular among the gaming community (especially facebook games), game publishers are following the trend of setting up virtual stores and updating new features to the original game.

Games has been nice to us in the early years with tons of features and unlock able items that kept us playing. Nowadays we have to pay for most of the games for added content and special mission in order to 'complete' the whole package.

To think about it, sometimes we feel that it is unethical for publishers to sell an 'incomplete' game and milk more money from gamers who already paid for the original copy.

No way we're spending such money! But we know some people will...


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