This is what happen when you have Macross + Gundam made in China... no offense but this is just wrong! The mecha is almost identical to Macross VFs and the characters and settings are total clones from Gundam universe.
Characters:
The Original
VS
The Clone
Mecha:
The Original
VS
The Clone
Isn't that too obvious??? Oh wait... it's even being allowed to broadcast on national TV!
With all the editions, sequels and franchise, fans seem to have tired with the whole concept. There are too many fighting games to date, and none of the sequel is interesting anymore. Gamers had enough of fighting games.
With the release of Playstation and Dreamcast, Arcade games are easily ported to consoles with near perfection. Arcades has been the thing of the past (except in Japan).
Capcom finally counts to III, but in wrong timing. SFIII is a master piece, but it fails to deliver the hype SFII used to have.
SFIII discards all previous characters (except Ryu and Ken) and introduced 8 new characters to the roster. The fighting system is a follow up of Super Street Fighter II Turbo, with improved visuals and animation then Alpha. Players are able to choose 1 of 3 ‘Super Arts’ aka Super Combo to create different fighting style. Another new feature is the ‘Parry’ system. By timing opponent’s attack correctly, you can block their attacks without any loss on health bar (see the Beast Unleashed video below).
Impressive isn’t it?
SFIII still spawned 2 editions
1997 – Street Fighter III 1997 – Street Fighter III 2nd Impact Giant Attack 1999 – Street Fighter III 3rd Strike
Street Fighter finally retires itself and lives on to become one of the most memorable fighting games in history.
Have to admit that although CGI in Hong Kong movies are getting better, the content is just shallow.
First we have Kung Fu Cyborg, a Transformers wannabe which they claimed to be better than Transformers (blueh!).
After that we have Storm Warriors which showcase how well CGI can be integrated within Wu Xia settings, but with poor dialogue, bad execution and too much attention on “coolness” (blueh blueh!).
Then we have this... Future X Cops starring Andy Lau and directed by Wong Jing... Just looking at the title already make us want to laugh our lungs out.
CGI is just a tool to enhance the movie experience. Movies are supposed to tell stories, not show off CGI technology... Will Hong Kong movies continue to follow such trend?
If Capcom was to continue the Street Fighter ‘II’ trend until today, we could end up something like Ultimate Ultra Super Street Fighter II Hyper Champion Dash XXX Edition blah blah blah... Thank God it didn’t happen.
Street Fighter Zero
In year 1995, Capcom followed up by releasing a prequel, Street Fighter Zero, or Alpha in US. The prequel is set between SFI and SFII. Its not called 1.5 for some unknow reason. Maybe their maths is really so bad that they thought the number between 1 and 2 is Zero?
Anyway, Zero distinguished itself from previous series by introducing 3 level Super Combo system. The upgraded visuals and stylish gameplay made the series more appealing to fans. Its interesting to know that, since Super Combo only exists beginning of SSFII Turbo, how was it possible that in Zero, young Ken, Ryu and Chun Li able to perform Super Combos? Are we saying that the normal Hadoken in SFII was actually a powerful version of Zero’s Super Hadoken?
Then, Capcom continued its trend by releasing 2 more sequels to Zero. So we have a prequel to SFII and then a sequel to SF Zero. That makes SF Zero 3 a prequel to a sequel to a sequel of SFII. Confused? Never mind, nobody cares about the chronology anyway.
1995 - Street Fighter Alpha 1996 – Street Fighter Alpha 2 1998 – Street Fighter Alpha 3
Street Fighter EX
With the introduction of 3D fighting games like Tekken and Virtual Fighter in the mid 90s, 2D fighting games had started to lose its ground. Capcom teamed up with Akira to develop a 3D Street Fighter game called Street Fighter EX. It features ‘Super Combo Cancel’ system where a Super Combo can be done right after a Regular, Special or Super combo to create a chain of attacks.
The series also spawned a few sequels...
1996 – Street Fighter EX 1997 – Street Fighter EX Plus 1997 – Street Fighter EX Plus Alpha 1998 – Street Fighter EX 2 1999 – Street Fighter EX 2 Plus 2000 – Street Fighter EX 3
To be continued in Part III where Capcom finally counts to III...
Just when you think Street Fighter IV comes from 3 prequels...
Street Fighter I
First released for the arcade in 1987, though it did not achieve as much popularity as Street Fighter II, it helped establish the foundation of fighting games genre. You get to play as Ryu or Ken and compete against 10 CPU fighters. Special attacks like Hadoken, Shoryuken and Hurricane Kick are present.
For gamers, the special moves are VERY hard to execute. Landing a special move on your opponent however, is satisfying because it could drain quarter to a half of your opponents health bar. In other words, you can knock out your opponent in 3 shoryuken blows!
Street Fighter II
Street Fighter II helped create a golden era of fighting games. Every gamer knows Street Fighter! It was so hyped that kids and adults all over the world were talking about it. Hadokens and Shoryukens became commonly use in daily lives. Gamers flocked through arcades to drop their quarters in order to experience it. Hardcore gamers practiced their way to master every special moves and combos.
Then we have the crappy Street Fighter movie and the Hong Kong spoof comedy. It also helped popularize dozens of other fighting games like Fatal Fury, World Warriors, Art of Fighting, King of Fighters etc.
The special moves in Street Fighter II are simplified and easier to perform. The creator has reduced the damage of special moves in order to allow longer fights and depth to the game. With each character having their own unique moves and style, the game not only requires you to master the moves, but to strategies as well. With amazing visuals and sound effect back in the old days, Street Fighter II became a hit to the arcade and home consoles.
The popularity of Street Fighter II has spawn numerous ‘expansion’ and ‘add-ons’ to the franchise.
1991 – Street Fighter II : World Warrior 1992 – Street Fighter II : Champion Edition (Dash) 1992 – Street Fighter II : Hyper Fighting (Turbo) 1993 – Super Street Fighter II 1994 – Super Street Fighter II Turbo (X)
The expansions have greatly improved the game mechanics and system with added new elements to make Street Fighter more interesting and appealing to new and veteran gamers. The obvious improvements to the series are speed (Turbo) and super combo (Turbo X).
Interesting Facts
There is a bug which allows player to ‘cancel’ normal move animation straight to a special attack without delay. The creator has then implemented this bug as ‘combo’ attacks which are popular until now.
There are numerous mods and hacks to the arcade version since Champion Edition, allowing players to perform mid air special moves and hadokens for every fighters. You can even change fighters in the middle of the game.
The game is officially ported to consoles like SNES & Sega Genesis in 1992. Due to its popularity, a ‘pirated’ NES version of the game is also available for those who do not own a SNES or Genesis.
Just when fans taught Capcom is coming up with a sequel, they are wrong. There’s a prequel to a sequel and to a sequel again... before Street Fighter III.
Another great technology for gaming in the future. Imagine playing first person shooter by triggering your fingers or playing a guitar as shown. Seems like Microsoft has already patent it and can potentially use it on Natal.
Unless they could implement a better 'controller', we don't see people buy the ideas of having wires connected to their hand. Maybe evolve into a wrist band or something?
Aside from Santa, Christmas Tree, Turkey, Games and Sushi, Sushigames would like to share the following video on the true meaning of Christmas.
"8And there were in the same country shepherds abiding in the field, keeping watch over their flock by night. 9And, lo, the angel of the Lord came upon them, and the glory of the Lord shone round about them: and they were sore afraid. 10And the angel said unto them, Fear not: for, behold, I bring you good tidings of great joy, which shall be to all people. 11For unto you is born this day in the city of David a Saviour, which is Christ the Lord. 12And this shall be a sign unto you; Ye shall find the babe wrapped in swaddling clothes, lying in a manger. 13And suddenly there was with the angel a multitude of the heavenly host praising God, and saying, 14Glory to God in the highest, and on earth peace, good will toward men." Luke 2: 8-14